#include "PlayMenuState.h"

CPlayMenuState* CPlayMenuState::GetInstance()
{
	return nullptr;
}

void CPlayMenuState::Enter()
{

}

void CPlayMenuState::Exit()
{

}

void CPlayMenuState::Input()
{

}

void CPlayMenuState::Update( float fElapsedTime )
{

}

void CPlayMenuState::Render()
{

}
